Interface Process

15 Nov 2013 Written by 
Published in UX/UI Design

This is a UI concept that I designed after doing some research on the game Homeworld: Shipbreakers. I used feedback from the Homeworld community, the interface from both Homeworld 1 and 2, and my familiarity with RTS games, like Supreme Commander, as sources of inspiration for this design. I have compiled a PDF document that details the process and the underlying reason as to how and why this approach was used.


To view the process in detail, please click here.


The Default/Minimalist View:


An Expanded View:



Homeworld: Shipbreakers is being developed by Blackbird Interactive. I take no credit for the creation of the game or the elements borrowed from it that were used as part of this concept. Homeworld is copyright Gearbox Software.

Stephen Cleland

I always appreciate good feedback and constructive criticism. If you have some you'd like to provide, I'd love to hear it!

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